Bethesdas own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game. System.NullReferenceException: Object reference not set to an instance of an object.Īt () in C:\Users\tmedwards\Documents\Visual Studio 2015\Projects\CoCEd\CoCEd\ViewModel\:line 239Īt (AmfFile file, GameVM previousVM, Boolean isRevampMod) in C:\Users\tmedwards\Documents\Visual Studio 2015\Projects\CoCEd\CoCEd\ViewModel\GameVM.cs:line 135Īt .Load(String path, SerializationFormat expectedFormat, Boolean createBackup) in C:\Users\tmedwards\Documents\Visual Studio 2015\Projects\CoCEd\CoCEd\ViewModel\VM.cs:line 125Īt (Object source, RoutedEventArgs args, Boolean reRaised)Īt (DependencyObject sender, RoutedEventArgs args)Īt .InvokeClickAfterRender(Object arg)Īt .InternalRealCall(Delegate callback, Object args, Int32 numArgs)Īt . Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. A silently (hopefully as if not.fists and kicks have no eyes after all ) corner for CoC mod inspired mostly by chinese light novels.
Trying to load up a completely fresh character but no dice.